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1. Awarding more SP for PC battles!! - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I get the impression that PC battles have enough rewards already, why increase the SP awarded? The reward for PC should be from the fact that you become in essence "landed nobility", that is reward enough. The point is p...
- by Tiel Syysch - at 2013.05.18 00:33:00
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2. Awarding more SP for PC battles!! - in Feedback/Requests [original thread]
Agreed. There's nothing worse than having to take a break from the fun part of a game because it's now "grind the bad parts of the game just for character progression" time.
- by Tiel Syysch - at 2013.05.17 23:32:00
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3. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Kharga Lum wrote: Is the total heat needed to overheat different for each weapon or is it based on tank hull? Is there a difference in anycase? No idea, never really paid much attention to all the heat mechanics.
- by Tiel Syysch - at 2013.05.12 22:49:00
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4. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
ladwar wrote: Tiel Syysch wrote: Adjusting for reloads: Duvolle Tactical = 30,776 dpm Boundless HMG = 27,982 dpm Duvolle = 19,850 dpm edit: Woops, was using your numbers, not sure why you were using +25%, should only be +15% for handheld...
- by Tiel Syysch - at 2013.05.12 22:30:00
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5. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Adjusting for reloads: Duvolle Tactical = 33,852 dpm Boundless HMG = 24,332 dpm (not adjusted for heat) Duvolle = 21,835 dpm
- by Tiel Syysch - at 2013.05.12 21:57:00
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6. AUR Only Skill Books - in Feedback/Requests [original thread]
I like this idea and think this would be a good direction for aur items to take.
- by Tiel Syysch - at 2013.05.11 18:44:00
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7. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: However when commands like "Everyone train for TARs" start popping up from various groups there is a need for some concern. You're right. Something is broken in that instance. However, when fundamental game mechanic...
- by Tiel Syysch - at 2013.05.11 18:39:00
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8. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I'll post something on topic here: Telcontar Dunedain wrote: I think its too early to discuss the TAR credibly. I think it is too. With hit detection still being questionable, aiming messed up , and range all screwed up , flailing about w...
- by Tiel Syysch - at 2013.05.11 18:26:00
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9. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Bottom line CPM is not trying to balance anything, CPM is trying to show CCP there is a need for balance. The fact that you are trying to single out a weapon as needing balance is you trying to balance something. You ...
- by Tiel Syysch - at 2013.05.11 18:17:00
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10. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
KA24DERT wrote: Only variables I can think of is he he had a rack full of damage mods, and if and MD can cause headshot damage. I did, and it can. The fit I had with the skills I had did roughly 430/220 direct/splash per shot, before vs arm...
- by Tiel Syysch - at 2013.05.10 18:54:00
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11. [Feedback] How to fix vehicles - in Feedback/Requests [original thread]
There's a growing consensus that vehicles will never be balanced as long as they continue to oneshot infantry. You can keep nerfing their health in response to them "getting more kills than intended," and people will continue to find playstyles th...
- by Tiel Syysch - at 2013.05.10 04:14:00
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12. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
Stormy Geddon wrote: Tiel Syysch wrote: I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to ...
- by Tiel Syysch - at 2013.05.09 17:50:00
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13. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamm...
- by Tiel Syysch - at 2013.05.09 07:09:00
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14. Matchmaking based on combined meta level. - in Feedback/Requests [original thread]
And how do you propose something like this work? Based on items I have? Salvage screws that up. Based on fits I've made? What if I have a future fit planned out with items I can't use yet? What if I delete my fits and re-make after circumventing...
- by Tiel Syysch - at 2013.05.09 02:09:00
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15. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
Cosgar wrote: Also, what you're suggesting almost eliminates the purpose of learning new skills in the first place. Curious to know why you think this almost eliminates the need to skill into anything. If we had something like: AR Sharpsh...
- by Tiel Syysch - at 2013.04.26 05:40:00
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16. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
Agreed, skills should either unlock new gear or help one better apply their abilities (such as better target acquisition) rather than directly affect their survivability or damage output. This would be so much easier if CCP managed to get their we...
- by Tiel Syysch - at 2013.04.26 05:14:00
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17. change your race - in Feedback/Requests [original thread]
There are no bonuses based on what race your character is. There may be "racial" bonuses for items, such as the marauder skill, which is purely based on which weapon is equipped to the particular vehicle hull.
- by Tiel Syysch - at 2013.03.14 16:28:00
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18. [Request] 24-hour window on getting rewards for time-limited events - in Feedback/Requests [original thread]
I'll get this out of the way: I was able to play in the event. This isn't a request for myself. The request: For events that are limited to a small segment of time in which you can participate (eg. today's event), please give people a 24-hour wi...
- by Tiel Syysch - at 2013.03.08 20:28:00
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19. Wanted: Grenade modules - in Feedback/Requests [original thread]
There are already variants that have higher damage (packed) or longer throw ranges (sleek). The last thing we need to do is give a way to increase dps on AV grenades beyond what they already achieve.
- by Tiel Syysch - at 2013.03.04 16:14:00
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20. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
If this is the ambush spawn system we had since yesterday, it is good for the first wave of spawns, but is too easily gamed later into the match by a team that has an upper hand. As a result, I regularly saw way more spawn camping yesterday than b...
- by Tiel Syysch - at 2013.02.28 18:25:00
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